![]() Every character has individual traits, ranging from the weakening effect of a bum knee to the ever-useful mechanic, and the Lifeline heroes are loaded up with great traits, like marathon, one of the most useful around for Breakdown for the stamina boost, and great radio abilities. Speaking of new skins, there have been some shakeups in the roster: several characters from Lifeline are now available as Breakdown heroes, and they are great. ![]() Just look at that feral’s eyeless face! Yikes. Still, after my other piece exploring diversity in State of Decay, I hope we get a few new skins eventually, but it isn’t the biggest deal in the last. ![]() I love this guy with glasses, too, and I’d like to think I’ll find him at some point, but assets for the original game also included character skins I’ve never seen, so I wonder if they aren’t skins used by the development team (maybe based on real people?). ![]() Original 360 version (left) vs YOSE (right) New little atmospheric touches have been added, you can see farther, there’s more variety in cars, environments are brighter, characters are more detailed, and the zombies are much creepier than in the original. The first, most obvious change is the graphics. ![]() And what an update it is! The refreshed version may or may not be great shakes for those playing on PC, but for Xbox 360 originals, the leap ahead is monumental on several levels with this new State of Decay. It’s an extra-double-bonus look at the update of one of my favorite titles from the last few years, State of Decay Year One Survival Edition. This is a little different from our standard Power Hour Reviews not only in that I’m revisiting a game we’ve already looked at extensively (in an earlier version), including reviews, but in that I’m exploring the basics and changes in all three modes. ![]()
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